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NDC - NEXON DEVELOPERS CONFERENCE

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Photogrammetry done easy
How do we build believable worlds in the simplest matter? Scanning the real world and creating an automated pipeline to process the scanned assets is a part of the solution. We will talk about why Embark Studios uses photogrammetry and there will be a practical tutorial on how to use open source free software and your mobile phone camera to produce photogrammetry assets.

  • 발표내용의 난이도 관련 실무 경험 필요
  • 대상 Artists
  • 발표 시간 16분
  • 키워드 Photogrammetry , World Building , Art, Content, Nature, Environment Art
Darko Pracic | 엠바크 스튜디오/ Embark Studios

발표자 소개

Environment Artist with 13 years of experience in games, film and vfx. Currently an Environment Art Lead on the first game at Embark Studios in Stockholm, Sweden.

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