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NDC - NEXON DEVELOPERS CONFERENCE

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Making Hard Surface Easy
At Embark Studios we have been changing the way we build hard surface assets in games.
We will discuss automating hard surface asset creation to the fullest extent possible, removing all technical and difficult steps, leaving artists with creating only the simplest input possible.
We will go through our take on automatic UV's, Highpolys, baking, texture creation and asset setup.
We will go through each step of the procedural process in some depth, as well as discussing the overall philosophy guiding the development of our tools.
  • 발표내용의 난이도 사전지식 불필요 : 관련 전공이나 경력이 전혀 없더라도 이해할 수 있는 내용
  • 대상 3D Artists , Weapon Artists , Character Artists , Level Artists
  • 발표 시간 21분
  • 키워드 Automation , Proceduralism , Modelling, Hard Surface, Highpoly, UV, Baking, Houdini, Blender, 3D, Art
Erik Hallberg | 엠바크 스튜디오 / Embark Studios

발표자 소개

I'm working with the 3D team at Embark. My main focus is ensuring a high quality-level for assets and enabling a large content scope for Embark’s first game through better content creation tools. I've previously worked in the film industry and at EA DICE as a 3D artist, weapon artist and level artist.

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